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Celebrating 30 years: Behaviour Interactive hits major milestones

Co-founder Rémi Racine has played a crucial role in building Montreal’s credibility as one of the world’s largest video game hubs

It’s been a milestone year for Behaviour Interactive. The award-winning Canadian gaming company, headquartered in Montreal, is celebrating 30 years this month, recently opened a new studio in Toronto, and cemented its industry leadership with the acquisition of Seattle-based developer Midwinter Entertainment. Behaviour Interactive has been growing steadily, increasing its annual revenues by more than 10X over the last decade. Over the past years, Behaviour was recognized as one of Canada’s Best Managed Companies, Top Montreal Employer and Best Workplace for Hybrid Work.

“Thirty years is a major accomplishment, especially in this competitive industry,” said Remi Racine, CEO & Executive Producer of Behaviour Interactive. “I’m so proud of our incredible team that is always pushing the envelope of what’s possible in the gaming industry. This tenacity and vision for the future is why we’re here and why we keep growing. This year has been pivotal, and I can’t wait to see where we take Behaviour in the next 30 years.”

Becoming Behaviour Interactive

Behaviour Interactive was co-founded in 1992. Today, it’s a globally recognized gaming studio best known for its most successful IP, Dead by Daylight (DbD), an award-winning multiplayer horror action title that surpassed the 50 million player mark across all platforms this year. The company recently announced the 2023 launch of its newest IP, Meet Your Maker, a first-person post-apocalyptic building-and-raiding game.

Behaviour focuses on the development of original games, co- and full-development projects for major brands like Microsoft, Sony, EA, Warner and 2K, and the adaptation of gaming technology for businesses outside of its sector. Behaviour’s growth trajectory is driven primarily by expanding their portfolio of original games and strategic partnerships in the work-for-hire space which differentiate the company from its competitors.

Fostering Growth and Employee Satisfaction

To support this growth, Behaviour opened a studio in Toronto, in April 2022 and welcomed over 65 employees to a new downtown location. This was its first office expansion outside the Montreal headquarters, and it didn’t stop there. Two months later, Behaviour grew its presence across the border. In June, it announced the acquisition of Midwinter Entertainment in Seattle, adding 30 new employees to the team.

Behaviour has grown from a team of six, 30 years ago to exceeding 1,000 full-time employees today. Behaviour’s culture of personal development and flexible work is one of the many elements that have contributed to its notable growth.

Moving Beyond Expectations at Behaviour Beyond

In August, the company hosted Behaviour Beyond, its first ever games showcase, during which it announced its newest IP Meet Your Maker and new in-game DbD content, including the Resident Evil: PROJECT W Chapter. Also announced was the upcoming open-world puzzle game, Project S, and more. Behaviour Beyond aired live on YouTube and Twitch.


About  Behaviour Interactive  
Celebrating its 30th year, and with more than 1,000 full-time employees, the studio has enjoyed immense success with its original IP Dead by Daylight, which now has more than 50 million players around the world and across all platforms. Behaviour holds co-developer credits for some of the gaming industry’s largest titles (such as Assassin’s Creed, Gears 5, Call of Duty and Tony Hawk Pro Skater 1 & 2) and developed an unparalleled, award-winning culture within the gaming industry. Winner of Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards and listed as one of the Best Places To Work – Canada by in 2021, Behaviour is a leading development studio, cultivating career growth and talent development within the gaming industry. Behaviour counts among its partners some of the world’s most renowned brands, including Microsoft, Sony, EA, Warner, 2K and many more. For more information, visit

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Marie-Eve Boisvert
VP Communication