Hi, We’re Behaviour,
We Craft Imaginary Into Play
Founded in 1992, Montreal-based Behaviour Interactive is one of North America’s largest independent game developers with more than 600 employees and over 70 million games sold on every platform. To date, our mobile games have reached over 200 million players worldwide. In 2020, our most successful IP, the award-winning Dead by Daylight, celebrated 15 million players.
Our successful development history spans more than 28 years, with multiple partnerships alongside the entertainment industries’ finest brand owners, and creators.
More than 600
players on mobile
We have built our reputation on rigorously developing unique games and transforming the world’s most renowned intellectual properties into interactive experiences that are designed to engage audiences across every platform.
Awards & Distinctions
Our seasoned teams have proven expertise in all aspects of design required by today’s evolving market, including traditional gameplay, systems design, game economics, user experience, social mechanics, and data-driven live operations.
Our games are prototyped and fully playable before they even reached the pre-production phase. Creating hundreds of experiences across all genres and platforms has enabled us to mold our design teams into creative, effective and efficient creative powerhouses.
Our engineers are skilled technical veterans who have worked with every technology available, including our partners’ proprietary tools and engines. We are experts in Unity and Unreal, having developed, ported, and remastered numerous titles on these engines.
We have also created our proprietary backend technology, which is currently live on multiple games and many platforms, supporting millions of players worldwide.
Behaviour has outpaced the competition and created its internal Live Operations group consisting of product managers, data analysts, customer support specialists, and community managers.
Our teams utilise a wide range of technologies; always learning and adapting processes to be as efficient and data-driven as possible. These Live Operations teams are integrated early in production to drive the business strategy from soft launch onward, focusing on emergent trends and marketplace success through Key Performance Indicator optimization.
For three years, he was also president of Alliance numérique, Québec’s multimedia and interactive digital content association. He was inducted into the Canadian Game Development’s Hall of Fame as one of the pioneers of the industry and is a member of the Academy of Interactive Arts and Sciences and of the International Game Developers Association. He was Chair of the Board for the Board of Trade of Metropolitan Montréal in 2008-2009 and of the Board of CBC/Radio-Canada from 2012 to 2018.
He is currently Chair of the Board for Stationnement de Montréal and the Agence de la mobilité durable de Montréal.
Rémi Racine has a Bachelor’s Degree in Finance from the Université du Québec à Montréal.
An industry veteran, he has been passionately leading award-winning teams for nearly 30 years. Amongst his many achievements, he was named one of the youngest CEOs in the UK at the age of 28, overseeing projects on PC, console, and mobile.
In his career, Wayne has brokered deals combining a total of hundreds of millions of dollars. With his breadth of gaming knowledge, he possesses a deep understanding of the constant shifts and trends in the industry, inspiring creativity every step of the way.
Prior to joining the Behaviour team, Marie-Eve co-founded Credo Impact and La Gare, a coworking space. From 2012 to 2014, she held the position of Vice-President Communications and Public Relations for the renowned C2 business conference. She also made her mark in her thirteen years at l’Équipe Spectra, from 1999 to 2012. There, she played a key role in building and enhancing the global reputation of major events such as the Montreal International Jazz Festival, FrancoFolies de Montréal, and Montreal HighLights Festival.
Marie-Eve holds a Specialized Graduate Diploma (DESS) in Marketing and Communications from HEC Montreal and BA in Communication Studies from Laval University.
Before joining Behaviour, Stephen was one of Ubisoft Montreal’s first six programmers.
Besides working with an incredible management team, Stephen’s reasons for showing up in the morning are his passions for optimization and problem-solving.
Stephen holds a bachelor’s degree in Computer Science from Concordia University.
Behaviour Business Solutions has developed training and e-learning platforms for Air Canada and Sobeys, 3D real time solutions for Bombardier Aerospace and engagement experience for Sony Music and Arbonne.
Before joining Behaviour, Dominique led the Montreal office of Cossette, the largest independent marketing and communications agency in Canada.
Roland has more than 25 years of experience in financial, strategic and operational management gained in institutional and entrepreneurial settings including the largest Canadian media and telecommunication company and the most important Canadian Fund Manager. Throughout his career, Roland has sat on multiple Board of Directors and has proven to be result-oriented and gained a reputation for his reliability, quick mindedness, creativity, organisational skills, polyvalence, and ability to foster a collaborative environment.
Roland has a Bachelor of Business Administration (Finance), with honors, from the Université du Québec à Montréal; a Master’s in Business Administration from McGill University, and is a CFA Charterholder (Chartered Financial Analyst).
Stéphanie has taken part in over 30 game development cycles, partnering with industry giants including Microsoft, Ubisoft, King, Bethesda, Sony, Activision and Wargaming.
She holds a bachelor’s degree in Computer Engineering from École Polytechnique Montréal.
Chris entered the video game industry as one of the initial employees when Ubisoft expanded to open a New York City development studio. From that time Chris grew within the industry which led him to work on EA’s prestigious Lord of the Rings film trilogy games, followed by The Godfather. Furthering his success with Electronic Arts, Chris was able to delve into creating new IP with his work on Army of Two.
Chris joined Behaviour in 2009 and began guiding our teams in translating top-tier prestigious brands from major partners.
As well as overseeing the creative direction of all the titles he also runs the R&D group who’s ongoing mission is to “prospect for Behaviour Digital’s future”.
Human in our approach yet driven in business
At Behaviour, we work hard and play hard. We promote work/life balance, avoid crunch at all costs, and offer a great work environment. In return, our employees bring their passion to work and help us develop the best projects, on time and on budget.
Creative in our ideas yet disciplined in our execution
We are in the innovation business. We strongly believe in trying new tech, methods, and ideas. It's the result that counts, not how we get there.
Individually collaborative, collectively competitive
We strongly dislike indulging in internal politics. Our employees' agenda is to grow and in turn, this allows Behaviour to become invincible.
Passionate in our beliefs yet balanced in our actions
We are passionate about what we do and always seek new opportunities. We are also flexible and proactive in business.
Pushing our limits and learning from our mistakes
We boldly venture into new platforms or audiences, learning along the way, as we fix and ship.