30
Game since 1992
Our Story
Founded in 1992, Behaviour Interactive is Canada’s largest independent game developer and publisher with more than 1,200 employees at our studios in Montreal, Toronto, the United Kingdom and the Netherlands. In 2022, our most successful IP, the award-winning Dead by Daylight, surpassed 60 million players on all platforms.
1200+
employees
Our Difference
We’ve built our reputation on rigorously developing games that let players share unique moments together and transforming the world’s most renowned intellectual properties into interactive experiences designed to engage audiences across every platform.
Our Values
HUMAN IN OUR APPROACH YET DRIVEN IN BUSINESS
At Behaviour, we work hard and play hard. We promote work-life balance and avoid crunch at all costs. In return, our employees bring their passion to work and help us develop the best projects, on time and on budget
CREATIVE IN OUR IDEAS YET DISCIPLINED IN OUR EXECUTION
Innovation is our business. We strongly believe in trying new tech, methods, and ideas. It’s the result that counts, not how we get there.
INDIVIDUALLY COLLABORATIVE, COLLECTIVELY COMPETITIVE
Our team proves every day that it’s possible to be incredibly talented without the over-sized egos. Our employees’ agenda is to grow and, in turn, this allows Behaviour to become invincible.
PASSIONATE IN OUR BELIEFS YET BALANCED IN OUR ACTIONS
We’re passionate about what we do and always seek new opportunities. We are also flexible and proactive in business.
PUSHING OUR LIMITS AND LEARNING FROM OUR MISTAKES
We’re not afraid to take chances, to try new platforms or audiences and learn as we do. Everyone makes mistakes; it’s what you do with the knowledge that counts.
Awards & Distinctions
Clients and
Partners
We count among our partners some of the world’s most recognized brands.
Our Edge
DESIGN-FOCUSED
Our seasoned teams have proven expertise in all aspects of design required by today’s evolving market, including traditional gameplay, systems design, game economics, user experience, social mechanics, and data-driven live operations.
Our games are prototyped and fully playable before they reach the pre-production phase … Creating hundreds of experiences across all genres and platforms has enabled us to mold our design teams into effective and efficient creative powerhouses.
TECHNICALLY ADEPT
Our engineers are skilled technical veterans who have worked with every technology available, including our partners’ proprietary tools and engines. We are experts in Unity and Unreal, having developed, ported, and remastered numerous titles on these engines.
We have also created our proprietary backend technology, which is currently live on multiple games and many platforms, supporting millions of players worldwide.
DATA-DRIVEN
Behaviour has outpaced the competition and created its internal Live Operations group consisting of product managers, data analysts, customer support specialists, and community managers.
Our teams utilise a wide range of technologies; always learning and adapting processes to be as efficient and data-driven as possible. These Live Operations teams are integrated early in production to drive the business strategy from soft launch onward, focusing on emergent trends and marketplace success through Key Performance Indicator optimization.
Executive Leadership
Team

In Canada, Behaviour has been recognized as one of the country’s 50 Best Workplaces by the Great Place to Work Institute, one of the Best Places to Work in Canada by Gamesindustry.biz, as a Gold Standard Best Managed Company by Deloitte, and one of Canada’s Most Admired Corporate Cultures by Waterstone Human Capital.
A pioneer of the Canadian gaming industry, Rémi was among the first class inducted into the Canadian Game Development Hall of Fame. From 2012 to 2018, he served as Chairman of CBC/Radio-Canada, Canada’s national public broadcasting corporation. He also served as Chairman of the Metropolitan Montréal Board of Trade from 2008 to 2009, and Stationnement de Montréal from 2010 to 2020. In 2023, Rémi announced the creation of a Research Chair in Game Design at Concordia University with a 10-year, $2-million commitment from Behaviour.
Rémi has a bachelor's degree in finance from the Université de Québec à Montréal. He is a member of the Academy of Interactive Arts and Sciences and the International Game Developers Association.

As COO, Stephanie oversees the company’s production efforts across all firstparty titles, external development partnerships, and immersive entertainment projects. Her responsibilities also include business development and technology strategy, supporting Behaviour’s continued growth and creative ambition.
Over the course of her career, Stephanie has contributed to more than 50 game development cycles, collaborating with leading industry publishers such as Microsoft, 2K, EA, Ubisoft, Tencent, Warner Brothers, and Sony. Beyond her operational leadership, she is deeply committed to encouraging girls and women to pursue careers in science and technology.

Before joining Behaviour, Stephen was one of Ubisoft Montreal’s first six programmers.
Besides working with an incredible management team, Stephen’s reasons for showing up in the morning are his passions for optimization and problem-solving.
Stephen holds a bachelor’s degree in Computer Science from Concordia University.

Nathan joined Behaviour in late 2022, and previously served as the company’s Chief of Staff and Vice President – Strategy. He began his career at Great Canadian Entertainment, where he led Investor Relations and Business Development. During his tenure, Great Canadian grew from a small business into the country's largest casino company. Nathan subsequently founded two financial communications firms before helping launch Deloitte’s first stakeholder relations practice.
Nathan also possesses over a decade of gaming experience. Alongside industry legend John Robinson and engineering wunderkind Damon Rocco, he was one of the co-founders of Brothersport Games, a pioneer in the sports-RPG genre. He subsequently oversaw gaming operations and marketing at Flowmotion Entertainment before joining Mobile Game Partners, a leading industry consultant.
Nathan currently serves on the Board of both the Entertainment Software Association of Canada and Interactive Ontario. He holds a BA from Princeton University.

Kalina thrives on having employees feeling inspired, fulfilled and genuinely happy in the work they do. She excels in fast-paced environments and has 20 years of experience managing the HR challenges posed by rapid growth in both the engineering and tech sectors.
The born-and-bred Montrealer has held high-level positions in Canada, the United States, and France and has a bachelor’s degree in Psychology from the Université de Montréal.

Prior to joining Behaviour, Dominique headed the Montreal office of Cossette Communication, Canada's largest communications and marketing company. He was also Deputy Chief of Staff to the Premier of Quebec and chaired La Guilde du jeu vidéo du Québec, the organization that represents video game makers across the province.
Senior Leadership
Team

He brings over 25 years of experience across game development, creative direction, narrative, and brand marketing, having held senior roles at Electronic Arts, Ubisoft, Eidos-Montréal / Square Enix, and Google. LP contributed to major franchises including James Bond, Medal of Honor, Army of TWO, Far Cry 2, Watch Dogs, Assassin’s Creed and Marvel’s Guardians of the Galaxy, to name a few. LP also co-founded the independent studio Pixyul, where he led the development and ship BIOS on Steam, gaining hands-on experience across engine development, production, and studio operations.
LP has been with Behaviour Interactive since early 2020.

She began her career in 1991 at Mindscape, contributing to iconic titles including Ultima, Wing Commander and Sensible Soccer, as well as the early days of Maxis, before moving to Renegade, which later became part of the Warner Music Group. In 1999, Kirstin joined Sony Computer Entertainment Europe, where she played a key role in the global expansion of PlayStation 2 into new territories. She later led the Content Management team, helping define Sony’s core game and IP pillars.
Over the past decade, Kirstin has focused on building strategic external development partnerships, notably with Keywords, Sumo Digital, and most recently Pipeworks / Virtuos. She is deeply passionate about mentorship, collaboration, and empowering teams to succeed through shared experience.

With over 16 years of production experience spanning web development, software, and game development, he has delivered high-quality projects for major global brands across different mediums. Since joining Behaviour 8 years ago, he has led co-development partnerships with some of the world’s largest publishers and developers, including 2K, EA, Microsoft, Warner Bros and Sony. His credits include work on acclaimed titles such as Call of Duty: Vanguard, F1 22, Mortal Kombat 1, and Sid Meier’s Civilization VII, among others.
Rached holds a Master’s degree in IT & Business Administration from HEC Montréal.

As Vice President of Product, Executive Producer at Behaviour Interactive, she brings a people-first approach to creative excellence, helping teams craft engaging games designed to grow alongside their communities over time.
This marks Isabelle’s second chapter at Behaviour, and a meaningful homecoming. After rejoining the company in 2025 to help shape its next phase of growth, she returns with deep roots in the studio having previously served as Dead by Daylight’s original product leader, and a contributing force behind the live service foundation that still powers the game nearly a decade later.
Beyond Behaviour, Isabelle’s career spans key roles at Electronic Arts, where she was Executive Producer on the FC franchise and prior to that led product management functions across studios including Maxis, Full Circle, BioWare, Motive, and Cliffhanger Games. She also contributed to League of Legends at Riot Games and Rainbow Six Siege at Ubisoft, bringing a thoughtful, player-focused approach to live service and business strategies.

Before joining Behaviour, José built a strong foundation at major AAA studios including DICE (Electronic Arts) and Ubisoft, where he worked on large-scale, globally recognized franchises, as well as smaller, indie live service studio (Ankama). These experiences shaped his approach to game development: combining creative ambition with operational rigor, cross-disciplinary collaboration, and a deep understanding of what it takes to support games as living products over time.
José is known for bridging creative, production, and business perspectives, and for advocating thoughtful quality-of-life improvements that respect both players and development teams. He is particularly interested in how games evolve through community engagement, long-term systems design, and sustainable live operations.

Nayla strives to find a positive outcome for all parties involved and is recognized for her constructive thinking, analytical skills and team-oriented approach.
Nayla has more than 17 years in transactional experience in private equity, venture capital, corporate development, and M&A. Prior to joining Behaviour, she spent 10 years investing in tech and software companies at CDPQ, a global investment group managing over $434B CAD of funds for public retirement and insurance plans.
Nayla holds a Graduate Diploma in Accountancy and Bachelor of Business Administration from John Molson School of Business (Concordia University). She is a Chartered Professional Accountant and a CFA Charterholder (Chartered Financial Analyst).

Prior to joining Behaviour, Dominique headed the Montreal office of Cossette Communication, Canada's largest communications and marketing company. He was also Deputy Chief of Staff to the Premier of Quebec and chaired La Guilde du jeu vidéo du Québec, the organization that represents video game makers across the province.

Chris entered the video game industry as one of the initial employees when Ubisoft expanded to open a New York City development studio. From that time Chris grew within the industry which led him to work on EA’s prestigious Lord of the Rings film trilogy games, followed by The Godfather. Furthering his success with Electronic Arts, Chris was able to delve into creating new IP with his work on Army of Two.
Chris joined Behaviour in 2009 and began guiding our teams in translating top-tier prestigious brands from major partners.

Jean-François excels at creative problem solving. He is a master of scoping who applies his deep experience to proactively assess and mitigate production risks, establish priorities and balance quality, time and cost. During his time at Behaviour he has played a leadership role in the production of more than 30 games, such as Dead by Daylight and WET.
Jean-François holds a bachelor's in computer engineering from Polytechnique Montréal and certificates in Finance and Project Management from HEC.

Over the past decade, Vincent has worked closely with top players in the gaming industry, rising to countless technical challenges and cementing Behaviour's position as a leading provider of innovative solutions. He has overseen all technical challenges, production risks, and quality assurance, elevating the company's Services division to a superior level.
Vincent's expertise extends beyond traditional game development, having played a key role in the creation of Olympus Technology, a proprietary suite of tools that streamlines development across Behaviour's productions. This solution is a key component of all productions by Behaviour’s Services division.
Vincent holds a bachelor's degree in Computer Engineering from the Université du Québec à Chicoutimi.

In his various roles at Behaviour, Fadi has touched on every aspect of game programming, from low level assembly code to high-level multiplayer gameplay programming and wrote the first lines of code for Behaviour’s hit action-horror title, Dead by Daylight. Fadi brings outside the box thinking to his work and a well-honed understanding of risk that allows him to anticipate issues before they occur and plan for their mitigation. Driven by a lifelong passion for programming, Fadi takes great pleasure in applying it to his goal of building the greatest games as a service to the world.
Fadi holds bachelor’s and master’s degrees in Computer Engineering from McGill University in Montreal.
