Senior Combat Designer – Blight: Survival
Department and team
Production / Design
Status
Permanent Full-Time
Location
Montreal, QC
About Behaviour Interactive
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained more than 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s leading providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, among many others. Over more than 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK - North and Behaviour UK - South) and the Netherlands (Behaviour Rotterdam).
The role
Blight: Survival is a cooperative action-horror game set in a brutal medieval world.
Face monstrous foes in visceral 3rd person combat as your journey through beautifully decaying lands where every encounter is a tense battle for survival.
As Senior Combat Designer, you will closely work with the Senior Design Director and other team members to deliver high quality features from conception to implementation. You must be able to create complex designs based on the core pillars of the game established by the Directors. You will be required to document, implement, iterate and balance your features until they have reached the required level of quality.
In this role you will :
    • Design, implement, and iterate on melee and ranged combat systems to create engaging and impactful player. experiences.
    • Define weapon identities, movesets, combat mechanics, and gameplay behaviors that make each weapon feel unique and satisfying to use.
    • Develop and balance core combat systems including damage types, armor interactions, status effects, stagger systems, and combat progression.
    • Collaborate with Animation, AI, Programming, VFX, Audio, and UX teams to improve combat feel, responsiveness, and overall gameplay quality.
    • Prototype, test, tune, and document combat features throughout development using Unreal Engine and internal tools.
    • Analyze player experience, identify gameplay issues, and continuously refine combat balance to support the game's survival and cooperative pillars.
What we're looking for :
    • 9+ years of experience in the video game industry, including significant experience designing and balancing combat systems on shipped titles.
    • Strong understanding of melee combat design, weapon balancing, enemy interactions, player feedback, and game feel.
    • Experience with 3Cs (Character, Camera, Controls) and their impact on creating responsive and satisfying combat experiences.
    • Experience working on third-person action, action-RPG, multiplayer combat, or melee-focused games.
    • Proficiency with Unreal Engine and Blueprints for prototyping, implementation, and iteration purposes is considered a strong asset.
    • Excellent communication and collaboration skills, with the ability to work effectively across multiple disciplines.
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About Behaviour Interactive
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained more than 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s leading providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, among many others. Over more than 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK - North and Behaviour UK - South) and the Netherlands (Behaviour Rotterdam).
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