Texture Artist – Dead by Daylight
Department and team
Behaviour Digital / Art & Animation
Status
Permanent - full-time
Location
Montreal
About Behaviour Interactive
Behaviour Interactive, Canada's largest independent game developer and publisher, was founded in 1992. With its award-winning original IP Dead by Daylight™ and the strategy RPG Game of Thrones Beyond the Wall™, Behaviour continues to grow as a leading global developer and now boasts nearly 700 employees in its Montreal studio. Behaviour counts among its partners some of the world's most renowned brands including Activision, Microsoft, Nintendo, Sony, Ubisoft and many more.
The Role
In this role you will:
  • Work closely the Art Director, the Technical Art Director, Art Lead and Lighting artist to achieve the artistic vision;
  • Organize the texture pipeline, with Technical Art Director, Art Lead and Lighting Artist;
  • Work closely with artists to understand environments needs and help them suggesting textures and technics;
  • Understand the environments and assets production pipeline;
  • Calibration and polish textures to apply them in the world;
  • Ensure clear communication with their managers to give visibility to their team and their work.
What we’re looking for:
  • You have at least 5 years of experience as a texture artist;
  • You know the constraints related to real time rendering and you master the classic graphic tools;
  • Your communication, your proactivity as well as your team spirit are part of your strengths;
  • You have technical English and you have enough fluency to express yourself on a daily basis both in writing and orally;
  • Knowledge of the Unreal engine;
  • Master artistic software 2D / 3D computer graphics software (Maya / Substance Painter, Marvelous Designer / ZBrush / Photoshop);
  • Learn new software and / or be a proponent for new software that improves the quality and performance of the team;
  • Proficient in the PBR process;
  • Have a solid understanding of image and composition (lighting, composition, calibration, rendering);
  • Understand the constraints related to the Unreal engine;
  • Develop strong artistic skills Understand, apply visual concepts and use their artistic references to create and improve the graphic production of the project in line with the artistic direction;
  • Being creative and able to take criticism;
  • Being able to adapt to change;
  • Sense of organization and anticipation;
  • Leadership and active listening;
  • Enjoy working in a team.
Joining Behaviour means being part of a company that believes in equity and diversity. We base all employment decisions on merit, qualifications, and competence. We will never discriminate on the grounds of national or ethnic origin, health, religion, age, sex, sexual orientation, gender identity or expression or disability. The masculine is used without any discrimination and for the sole purpose of lightening the text.
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About Behaviour Interactive
Behaviour Interactive, Canada's largest independent game developer and publisher, was founded in 1992. With its award-winning original IP Dead by Daylight™ and the strategy RPG Game of Thrones Beyond the Wall™, Behaviour continues to grow as a leading global developer and now boasts nearly 700 employees in its Montreal studio. Behaviour counts among its partners some of the world's most renowned brands including Activision, Microsoft, Nintendo, Sony, Ubisoft and many more.
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Behaviour
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