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Texture Artist
Department and team
Behaviour Digital / Art & Animation
Status
Permanent - full-time
Location
Quebec or Ontario
About Behaviour Interactive
Behaviour Interactive was founded in 1992 and is Canada’s largest independent game developer and publisher. Celebrating its 30th year, and with more than 900 full-time employees, the studio has enjoyed immense success with its original IP Dead by Daylight, which now has more than 50 million players around the world and across all platforms. Behaviour holds co-developer credits for some of the gaming industry’s largest titles (such as Assassin’s Creed, Gears 5 and Tony Hawk Pro Skater 1 & 2) and developed an unparalleled, award-winning culture within the gaming industry. Winner of Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards and listed one of the Best Places to Work – Canada by GamesIndustry.biz in 2021, Behaviour is a leading development studio cultivating career growth and talent development within the gaming industry. Behaviour counts among its partners some of the world’s most renowned brands, including Microsoft, Nintendo, Sony, and many more.
The Role
The Texture Artist is responsible for the design of textures / shading that define character, objects, and environment.
In this role you will :
  • Work closely the Art Director, the Technical Art Director, Art Lead and Lighting artist to achieve the artistic vision of a new IP;
  • Organize the texture pipeline, with Technical Art Director, Art Lead and Lighting Artist;
  • Work closely with artists to understand environments needs and help them suggesting textures and technics;
  • Understand the environments and assets production pipeline;
  • Calibration and polish textures to apply them in the world;
  • Ensure clear communication with their managers to give visibility to their team and their work.
What we're looking for :
  • 5+ years of experience  in a similar position, within the gaming industry;
  • Knowledge of constraints related to real time rendering and mastering of 2D / 3D computer graphics software - Substance Painter, Marvelous Designer / (Maya / ZBrush / Photoshop;
  • Knowledge of Unreal engine (ideally Unreal 5);
  • Proficiency in the PBR process;
  • Solid understanding of image and composition (lighting, composition, calibration, rendering);
  • Excellent english communication skills, adaptability as well as sense of organization and anticipation.
Joining Behaviour means being part of a company that believes in equity and diversity. We base all employment decisions on merit, qualifications, and competence. We will never discriminate on the grounds of national or ethnic origin, health, religion, age, sex, sexual orientation, gender identity or expression or disability. The masculine is used without any discrimination and for the sole purpose of lightening the text.
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About Behaviour Interactive
Behaviour Interactive was founded in 1992 and is Canada’s largest independent game developer and publisher. Celebrating its 30th year, and with more than 900 full-time employees, the studio has enjoyed immense success with its original IP Dead by Daylight, which now has more than 50 million players around the world and across all platforms. Behaviour holds co-developer credits for some of the gaming industry’s largest titles (such as Assassin’s Creed, Gears 5 and Tony Hawk Pro Skater 1 & 2) and developed an unparalleled, award-winning culture within the gaming industry. Winner of Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards and listed one of the Best Places to Work – Canada by GamesIndustry.biz in 2021, Behaviour is a leading development studio cultivating career growth and talent development within the gaming industry. Behaviour counts among its partners some of the world’s most renowned brands, including Microsoft, Nintendo, Sony, and many more.
Life at
Behaviour
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