The Role
The Technical Art Director manages and oversees the art production process. You will work constantly with the Artistic Director, the Lead Artist, the artists, and the other directors on the project. Your expertise and advice will guide the decisions that will drive visual quality in our games.
You have a deep understanding of integration and the production pipeline and are able to make technical decisions for all artistic disciplines.
You have worked on several other games, successfully combining the art and technical aspects. You are motivated to find the best solutions, and you have the required leadership to convince artists to adopt an optimal production methodology.
You will be responsible for providing artists with motivating technical environment, adjusting the production process to achieve quality targets, and sharing and encouraging best practices within your business unit.
In this role you will :
- Understand a project art direction and oversee its development within the current production process ;
- Define the technical constraints of art production in the project ;
- Automate tasks and improve processes to simplify production ;
- Suggest and guide the development of best practices, solutions, and tools ;
- Promote the reuse of resources, know-how, and tools ;
- Constantly push the edge of technology ;
- Foster good communication with the creative and technical teams ;
- Assess the impact of rendering methods on performance ;
- Help assess costs associated with art production ;
- Validate external software used by the different art teams.
What we're looking for :
- 12 years’ experience in 3D modeling, texturing, lighting, and special effects for video games, at least 5 in a technical position;
- Advanced experience with realtime and precalculated lighting;
- Knowledge of Python (CG and HLSL an asset);
- Advanced experience with Maya and Substance (Blender an asset);
- Mandatory production experience with Unreal including blueprint ;
- Understanding of the rendering process in different platforms;
- Ability to manage priorities;
- Fluent in spoken and written French and English.
Joining Behaviour means being part of a company that believes in equity and diversity. We base all employment decisions on merit, qualifications, and competence. We will never discriminate on the grounds of national or ethnic origin, health, religion, age, sex, sexual orientation, gender identity or expression or disability. The masculine is used without any discrimination and for the sole purpose of lightening the text.
About Behaviour Interactive
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,200 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North).
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