The technical animator is the person whose work allows the animator to leverage their skills. In this role, you will use your strong knowledge of rigging and skinning principles to create the structure that animators need to bring characters to life according to design requirements.
The technical animator has the knowledge to create well-thought-of and optimized structures depending on production constraints and has worked with polygonal structures of models to get the best possible deformation.
In this role you will :
- Understand the technical development vision in animation;
- Work withing the technical restraints;
- Create rigs and skinning for models with various degrees of complexity;
- Suggest new tools and best practices;
- Reuse resources wherever possible;
- Maintain strong communication with animators and designers;
- Assess the impact of methods used during production;
- Support animators to optimize the integration and use of animations in engine.
What we're looking for :
- Two years’ experience in rigging;
- In-depth knowledge of 3D animation;
- Willingness to explore new software and technical art advances with curiosity;
- Proficiency with Maya animation software;
- Production experience with Unreal or Unity is considered an asset;
- Understanding of AnimGraph systems;
- Experience with motion capture is considered an asset;
- Ability to manage priorities;
- Proficiency in French and English.
Joining Behaviour means being part of a company that believes in equity and diversity. We base all employment decisions on merit, qualifications, and competence. We will never discriminate on the grounds of national or ethnic origin, health, religion, age, sex, sexual orientation, gender identity or expression or disability. The masculine is used without any discrimination and for the sole purpose of lightening the text.
About Behaviour Interactive
Behaviour Interactive was founded in 1992 and is Canada’s largest independent game developer and publisher. Celebrating its 30th year, and with more than 900 full-time employees, the studio has enjoyed immense success with its original IP Dead by Daylight, which now has more than 50 million players around the world and across all platforms. Behaviour holds co-developer credits for some of the gaming industry’s largest titles (such as Assassin’s Creed, Gears 5 and Tony Hawk Pro Skater 1 & 2) and developed an unparalleled, award-winning culture within the gaming industry. Winner of Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards and listed one of the Best Places to Work – Canada by GamesIndustry.biz in 2021, Behaviour is a leading development studio cultivating career growth and talent development within the gaming industry. Behaviour counts among its partners some of the world’s most renowned brands, including Microsoft, Nintendo, Sony, and many more.
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