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Senior Level Designer – Mobile
Department and team
Behaviour Studios / Design & Audio
Status
Permanent - full-time
Location
Montreal
About Behaviour Interactive
Behaviour Interactive was founded in 1992 and is Canada’s largest independent game developer and publisher. Celebrating its 30th year, and with more than 900 full-time employees, the studio has enjoyed immense success with its original IP Dead by Daylight, which now has more than 50 million players around the world and across all platforms. Behaviour holds co-developer credits for some of the gaming industry’s largest titles (such as Assassin’s Creed, Gears 5 and Tony Hawk Pro Skater 1 & 2) and developed an unparalleled, award-winning culture within the gaming industry. Winner of Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards and listed one of the Best Places to Work – Canada by GamesIndustry.biz in 2021, Behaviour is a leading development studio cultivating career growth and talent development within the gaming industry. Behaviour counts among its partners some of the world’s most renowned brands, including Microsoft, Nintendo, Sony, and many more.
The Role
Behaviour Interactive is seeking a talented Senior Level Designer to work on our next wave of successful F2P titles on mobile platforms. As level designer, you will create a large set of levels for an upcoming mobile game based one of the world’s biggest brands. Your levels will exploit and make best use of all gameplay features, mechanics, characters, and resources at your disposal to provide a consistently fun and challenging experience for players. You will coordinate with the other team disciplines by clearly communicating your intentions and following through the implementation of your work into the game to ensure its quality.
Ideally you have experience in console or mobile game development, a strong understanding of level composition, gameplay flow and pacing, and a passion for creating fun and exciting experiences.
In this role you will :
  • Create grey block level layouts, and place enemies, obstacles, props, rewards, and other interactive triggers as first pass level designs
  • Playtest and refine level layouts, and embrace feedback to ensure the desired experience is met
  • See through the evolution of your levels as they pass through other disciplines, and ensure the level design intentions are respected towards final delivery
  • Establish conventions for level sizes, boundaries, distances, paths, chokepoints, etc.
  • Help establish player abilities and enemy difficulty
  • Implement scripted story sequences or events in levels when conditions are met
  • Provide time estimates as necessary
  • Contribute to and create design support documentation as necessary
  • Mentor others on the team to positively contribute to the growth and development of the design group
What we're looking for :
  • Good understanding of tactile mobile gameplay
  • 3+ years of game industry experience as a level designer
  • Strong understanding of gameplay flow, pacing, encounter setups
  • Ability to write detailed design documents describing the above
  • Proficient with Unity Engine and related tools
  • Experience with Unity Timeline, Cinemachine is a plus
  • Experience with 3D modeling software (Maya, 3DS Max)
Joining Behaviour means being part of a company that believes in equity and diversity. We base all employment decisions on merit, qualifications, and competence. We will never discriminate on the grounds of national or ethnic origin, health, religion, age, sex, sexual orientation, gender identity or expression or disability. The masculine is used without any discrimination and for the sole purpose of lightening the text.
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About Behaviour Interactive
Behaviour Interactive was founded in 1992 and is Canada’s largest independent game developer and publisher. Celebrating its 30th year, and with more than 900 full-time employees, the studio has enjoyed immense success with its original IP Dead by Daylight, which now has more than 50 million players around the world and across all platforms. Behaviour holds co-developer credits for some of the gaming industry’s largest titles (such as Assassin’s Creed, Gears 5 and Tony Hawk Pro Skater 1 & 2) and developed an unparalleled, award-winning culture within the gaming industry. Winner of Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards and listed one of the Best Places to Work – Canada by GamesIndustry.biz in 2021, Behaviour is a leading development studio cultivating career growth and talent development within the gaming industry. Behaviour counts among its partners some of the world’s most renowned brands, including Microsoft, Nintendo, Sony, and many more.
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