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Behaviour Interactive is currently looking for a Technical Director to work on one of our AAA game productions. In this role, your main responsibility will be to successfully deliver the new game by managing the technical risks and opportunities and making key design, architecture, and implementation decisions with the production team.
In this role you will :
- Steer and guide the technological ship for the project, and the teams involved;
- Make high-level design and architecture choices;
- Dictate technical standards, define technological strategy, and guide the development team;
- Assess the technical risks and mitigation plans;
- Select the appropriate technologies given the project's constraints;
- Harness others' technical expertise to get the best possible solutions;
- Mentor key technical staff;
- Interview candidates for technical positions;
- Work closely with other producers, directors, leads, and developers to support project and company strategies;
What we're looking for :
- Previous experience as a Technical Director of at least one full AAA game cycle, from conception to delivery;
- At least 8 years of game development experience on PC and/or game consoles must have shipped at least 4 titles (or completed at least 4 development cycles);
- Experience with one of PC, Xbox One or PlayStation 4 a requirement - some experience with all three a plus;
- Strong programming skills in C++ requirement;
- Strong debugging skills required; notions of assembler and GPU debugging a plus;
- Powerful performance analysis skills required, experience with at least one standalone profiler a must; familiarity with VTune, WPA/ETW, PIX, Razor and/or use of hardware performance counters a plus;
- Specialized knowledge in graphics, systems, physics, networking, AI, sound or gameplay programming a plus;
- Ability to self-organize and work very autonomously;
- Ability to cooperate and consult with other directors, leads, and staff;
- Ability to communicate well. Must be able to vulgarize technical concepts for both a technical and non-technical audience;
- Ability to define and break down complex technical mandates and architectures.
About Behaviour Interactive
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,200 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK - North and Behaviour UK - South).
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