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Midwinter – Senior Character Gameplay Animator
Department and team
Behaviour Digital / Art & Animation
Status
Permanent Full-Time
Location
Montreal, QC, Canada
About Behaviour Interactive
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained more than 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s leading providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, among many others. Over more than 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK - North and Behaviour UK - South) and the Netherlands (Behaviour Rotterdam).
The role
Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.

Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are! 

Midwinter Entertainment is a Behaviour Interactive studio. Founded as an independent game developer in 2016, Midwinter proudly joined Behaviour Interactive in 2022, and we are now working on our next unannounced title. We believe in a culture of playfulness, fearlessness, and respect, and we aspire to create a thriving community that shares in our values, both around our games and in our workplace.   

Midwinter is looking for a full-time Senior Character Gameplay Animator to join our talented team. As part of a small team, your work will directly contribute to the success of our yet-to-be-announced project.  
 
As an experienced Senior Character Gameplay Animator, you will work in collaboration with the art director, animation and design teams working on multiple facets of the game. This includes player combat and motion, getting the look and feel of the 3rd person combat with technical considerations of implementation, as well as bringing NPC enemies to life through their combat abilities, motion and reactions, and supporting additional supplemental animations such as props and set-pieces.  
In this role you will :
  • Create high quality 3rd person animations using keyframe and motion capture data 
  • Work in UE5 and Maya 
  • Be responsible for implementation and support for ABP, BPs, Montages, etc. 
  • Debug animation issues 
  • Research and explore the potential solutions for animation problems with other animators and tech artists, exploring the effective pipeline in pre-production 
  • Collaborate with and support design teams in implementing new complex states and abilities on both player and AI systems 
  • Utilize and support our Motion Capture pipeline using Xsens suit and MVN Animate Pro   
What we're looking for :
  • Expert knowledge of character animation 
  • Expertise in Maya and Unreal Engine 
  • Strong technical knowledge for animation implementation 
  • Experience in the game engine, especially creating state machines and familiarity with setting up animation and gameplay logic 
  • Experience working with motion capture pipelines 
  • Experience working with outsourcing studios is a plus 
  • Creative, collaborative, strong communicator, and flexible problem solver with an inclusive attitude 

  • Compensation:
    We know that salary is a big deal when you're looking for a new job, and we want to be upfront with you about what to expect. Keep in mind that this range is an estimate and other things like your experience, qualifications, and performance can also affect the final offer. Also please note that this range is based on Washington, and the cost of living in the area you are living in can also have an impact on the salary offered to you. If you have any questions about the base salary or the total compensation package, we will be happy to discuss it further with you in the interview process. This base pay range is for the U.S. and is not applicable to locations outside of the U.S.

    Washington base salary range:
    $95,000 - $130,000 USD

    Base salary is only part of our total compensation, we also offer the following benefits to our permanent employees in the U.S.:
  • Insurance for you and your dependents as of your first day.
  • 5-6 weeks of vacation based on your experience in the industry, 11 federal holidays, and 10 sick days.
  • Flexible hours and no crunch time.
  • Parental leave, 18 weeks as a primary caregiver and 6 weeks as a secondary caregiver.
  • Access to our BeHappy program gives you a flexible $1000 to fit your needs.
  • 401(k) match of up to 5%
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About Behaviour Interactive
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained more than 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s leading providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, among many others. Over more than 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK - North and Behaviour UK - South) and the Netherlands (Behaviour Rotterdam).
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