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3D Character Artist
Department and team
Behaviour Studios / Art & Animation
Status
Permanent - full-time
Location
Montreal, QC
About Behaviour Interactive
Celebrating its 30th year, and with more than 1,000 full-time employees, the studio has enjoyed immense success with its original IP Dead by Daylight, which now has more than 50 million players around the world and across all platforms. Behaviour holds co-developer credits for some of the gaming industry’s largest titles (such as Assassin’s Creed, Gears 5, Call of Duty and Tony Hawk Pro Skater 1 & 2) and developed an unparalleled, award-winning culture within the gaming industry. Winner of Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards and listed as one of the Best Places To Work – Canada by GamesIndustry.biz in 2021, Behaviour is a leading development studio, cultivating career growth and talent development within the gaming industry. Behaviour counts among its partners some of the world’s most renowned brands, including Microsoft, Sony, EA, Warner, 2K and many more.
The Role
Behaviour Interactive is looking for a 3D Character Artist to participate in the development of its games. The 3D Character Artist will be required to produce characters but also other game elements such as environments and props. The candidate has experience in the production of games on various platforms. The ideal candidate is autonomous and resourceful, with a keen eye for detail, and easily adapts to different styles. The candidate stays up to date with technological developments in the industry.
In this role, you will :
  • Create the various elements required to produce the game including textures and materials;
  • Ensure optimal game performance by understanding and respecting the technical guidelines and optimizing the artistic elements, while achieving the desired visual quality;
  • Communicate with other departments to understand their needs and requirements.
What we're looking for :
  • A minimum of 2 years experience in the video game industry;
  • Mastery of the modeling component of the Autodesk Maya software.;
  • Relevant experience with other similar software is considered an asset;
  • Extensive knowledge of Photoshop;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrates skills in creation of 3D models, textures, UV unfolding in and lighting;
  • Traditional drawing is an asset;
  • Degree or training in 2D animation / or recognized 3D Art education;
  • Ability to work in a team and communicate, orally and in writing, in a clear and concise manner;
  • Passion for video games;
  • A portfolio is mandatory with your application.
Joining Behaviour means being part of a company that believes in equity and diversity. We base all employment decisions on merit, qualifications, and competence. We will never discriminate on the grounds of national or ethnic origin, health, religion, age, sex, sexual orientation, gender identity or expression or disability. The masculine is used without any discrimination and for the sole purpose of lightening the text.
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About Behaviour Interactive
Celebrating its 30th year, and with more than 1,000 full-time employees, the studio has enjoyed immense success with its original IP Dead by Daylight, which now has more than 50 million players around the world and across all platforms. Behaviour holds co-developer credits for some of the gaming industry’s largest titles (such as Assassin’s Creed, Gears 5, Call of Duty and Tony Hawk Pro Skater 1 & 2) and developed an unparalleled, award-winning culture within the gaming industry. Winner of Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards and listed as one of the Best Places To Work – Canada by GamesIndustry.biz in 2021, Behaviour is a leading development studio, cultivating career growth and talent development within the gaming industry. Behaviour counts among its partners some of the world’s most renowned brands, including Microsoft, Sony, EA, Warner, 2K and many more.
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