MONTREAL, CANADA, December 12, 2012 – Behaviour Interactive, one of the largest independent game developers, is proud to announce its collaboration with Cloud Imperium on the development of the highly-anticipated Star Citizen space sim game from renowned designer, Chris Roberts. Roberts is best known for several highly successful game franchises created in the 1990s, including the Wing Commander and Privateer series as well as Freelancer, the last AAA Space sim in 2003.
“It’s certainly a privilege for Behaviour and its employees to work on Star Citizen”, said Rémi Racine, President and Executive Producer of Behaviour. “We are building a team to craft the ship boarding shooter experience, and contribute our in-depth knowledge of virtual worlds, to create a game worthy of Chris Roberts’ fans and of everyone who supports the project.”
Since the announcement of the Star Citizen project at Game Developers Conference Online in Austin, Texas on October 10th, Roberts’ Cloud Imperium has raised more than seven million dollars in crowd funding to help produce the game and more than 100 thousand people have backed the game via Kickstarter and Roberts own self-managed crowd funding site. The amount set a record for a crowd funded game.
“The crowd has spoken. They want to fly to the outer reaches of the galaxy and engage in riveting space dogfights as much as they ever did. They want this to be on PC, the platform that can really deliver the visual fidelity that Star Citizen demands”, commented Chris Roberts, Founder and President of Cloud Imperium. “I’ve known Rémi and Behaviour for several years and when I started the journey a year ago Rémi offered to help, providing some of the resources that helped me achieve the prototype that got everyone so excited back in October. Rémi believed in the vision long before it broke records. It’s only natural to expand this relationship and tap into some of the world class development talent that is in Montreal in addition to the teams in Austin, Texas and Los Angeles to build Star Citizen.”
Star Citizen will offer players the fun of piloting an interstellar ship through realistic battles in fly-by-theseat of your pants, non-stop action. There will be a single player campaign and also an open world where players will be able to choose their role in the game and how they will interact with the world. They can choose to be a smuggler, a pirate, a merchant, a bounty hunter or member of the elite Squadron 42 protecting the frontier against external threats.
For the past twenty years, Behaviour has successfully developed games on PCs, consoles, smart phones and social networks, as well as immersive browser-based virtual worlds. Behaviour is forming a team of up to 60 developers to collaborate on the Star Citizen project.
Based in Montreal, Quebec, Behaviour Interactive is an independent world leader in the video game industry, employing nearly 275 talented people in Montreal, Quebec, and Santiago, Chile. Since 1992, the company has developed over 140 titles on all major platforms, including its high-stylized thirdperson shooter game WET™ and its comic mischief adventure, Naughty Bear™. Behaviour works with the industry’s top publishers and licensors, including 505 Games, Activision Blizzard, Atari, Bethesda, Disney, EA, Konami, Majesco, Microsoft, Nickelodeon, Paramount, Sony, THQ, Ubisoft and Warner. www.bhvr.com
Assault Heroes™, Wet™ and Naughty Bear™ are trademarks of Behaviour Interactive Inc. All other products are trademarks of their respective owners. All rights reserved.
About Cloud Imperium
Cloud Imperium Games Corporation was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts’ leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium’s strategy is about customer acquisition through established fan bases in the games industry. The company believes that the online space through direct-to-customer relationships provides a tremendous opportunity in this regard that has been missed so far.
David Swofford, Conley Swofford Media